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The UAC Glossary

Martial Art – Fighting arts Traditional Martial Arts – like Japanese Karate, Korean Taekwondo, Judo, Kung Fu Mixed Martial art – Contact sports which permit use of multiple arts like Boxing, Grappling & Ground fighting Defensive Tactics /Law Enforcement Martial Arts – Police Martial arts used in restraining, handcuffing and disarming armed offenders Military Martial Arts/ Unarmed Combat – Martial Arts used by soldiers in close quarter warfare to kill, cripple or silence CQB – Close Quarter Battle where enemy is within 30 meter range Jeet Kune Do – Chinese American Martial Art founded by Bruce Lee JKD Concept –Philosophy & Principles advocated by Bruce Lee comprising of Simplicity, Directness, Efficiency & Non Classical approach to any problem in the arena or outside Miltary JKD – JKD concepts applied to CQB & Unarmed Combat Bison System – UAC Method utilizing JKD concepts founded by Doctors Rao couple.

Attack – Initiation of physical hurt Defense – Thwarting an attempted physical hurt Evasion – Defending by quickly moving the attacked part away Parry – Defending by deflecting the attacking limb, fist or foot Block – Defending by stopping the attacking limb, fist or foot Moving to Defend – Defending by moving the whole body away from the line of attack Counter Attack – After defense of an opponent’s attack, any quickly launched attack on the opponent before he launches another attack. Interception – When opponent is launching an attack, any attack launched by you which lands on him before his attack lands on you. Sparring – Random Practice of fighting during training with a partner Combat – Actual fighting during encounter with enemy Body – Any part of the trunk Stance – Posture adopted in combat

Neutral or Natural Stance – Standing with feet almost together Right Lead Stance – Standing with Right foot in front of left foot Left Lead Stance – Stance with Left foot in front of right foot Matched Stance – When you and the opponent are both in Left Lead Stance or when both are in Right Lead Stance

Unmatched Stance – When you are in Right Lead Stance and Opponent is in Left Lead Stance or Vice versa Changing your Lead – Going from Right Lead to Left Lead Stance or Vice versa

Inside – Moving towards opponents Chest Outside – Moving towards opponents Back

Step and Slide Advance – Moving in front without changing your Lead. Step and Slide Retreat – Moving backwards without changing your Lead Step Thru – Moving in front by changing your Lead Side Step Right – Moving sideways to your Right without changing your Lead

Side Step Left – Moving sideways to your Left without changing your Lead

Front Kick – Stomp Kick – Stomping your foot in front to Groin Front Kick – Snap Kick – Extending flexed knee to front Side Kick Body – Extending flexed knee to side Roundhouse Kick / Hook Kick – Extending flexed knee circularly Knee Break – Side kick to knee joint

Shin Kick – Front kick to Shin bone Ankle Scoop – Circular sweeping strike with Foot to the Ankle

Jab – Straight Punch with Lead Hand Cross – Straight Punch with the Rear Hand Hook – Circular Horizontal Punch with either hand to Jaw Uppercut – Circular Vertical Punch with either hand to Chin Knock out/ Kayo – Concussion or momentary fainting due to a jerk on the neck and transient counter coupe injury (whip lash) to brain.

Pak Sao Trap – Immobilizing /Holding the Opponent’s Lead hand with your Rear hand Lop Sao Trap – Immobilizing /Holding & Pulling Opponent’s Lead hand with your Lead hand Pak Sao Defense – Using Palm Slap to defend the opponents strike, punch or kick.

Head Butt – Ramming the opponent’s face with your head Elbow Hook – Hooking strike with Elbow tip Elbow Slam – Slamming strike(e) with Elbow & Forearm Front Knee – Lifting Strike with Knee tip

Round Knee – Circular Strike with tip of Knee Groin Slam – Strike(s) with straight forearm & Fist by swinging movement of shoulder Foot Stomp – Downward stomp with heel on opponents toes

Lock – Forcible twisting a joint beyond it’s normal range of movement Head /Neck Lock – Locking the neck joint/vertebrae or windpipe or neck artery or vein Choke – Compressing windpipe to cut off air intake & suffocate Neck Crank – Twisting of Neck vertebrae Wrist lock – Twisting wrist joint Arm bar – Forcibly over extending the straightened Elbow joint Hammer Lock – Twisting the elbow & Shoulder joint Knee Bar –From squatting position, pressing your forearm on opponent’s straight knee to make him lose balance. Knee Takedown – Folding the opponent’s bent knee further to imbalance him Throw – To make the opponent suddenly lose balance and land on the floor & hurt himself by the impact 45 Degree Throw – Throwing the opponent by pushing his body backward at an 45 degree angle Inverted U Throw – Throwing the opponent by pulling his hair/head backward in an “inverted U” direction of force.

Side Neck Lock – Grabbing the opponent’s head in your armpit when both are facing the same direction Reverse Neck Lock – Grabbing the opponent’s head in your armpit when both are facing each other. Here the opponents head is facing the ground Rear Neck Lock – Grabbing the opponent’s head from behind him by wrapping your arm & forearm around his neck.

Slap Parry / Pak Sao/ Palm Slap Parry – Deflecting the opponent’s strike using slapping action of your palm Door Defense / Tan Sao/ Forearm Parry – Deflecting the opponent’s strike using the Forearm

One Door Defense – Deflecting the opponent’s strike using Lead forearm Two Door Defense – Blocking the opponent’s strike using Both forearms Reverse Door – Deflecting the opponent’s strike using Rear forearm

Duck – Evading the opponent’s strike by moving head downwards Snap Back – Evading the opponent’s strike by moving head backwards Slip to Right – Evading the opponent’s strike by moving head side wards to Right Slip to Left – Evading the opponent’s strike by moving head downwards to Left Body Tuck – Evading the opponent’s strike by moving body backwards Knee Tuck – Evading the opponent’s strike by moving knee backwards

Primary Targets – Eye/ Face, Groin/Solar Plexus & Knee/Shin Vital Targets – Any part of body where grievous injury may result Carotid Artery – Artery in neck supplying blood to brain Jugular Vein – Vein in neck draining blood from brain. Solar Plexus – nerve plexus in diapghram, the muscle (largest in the male body) separating chest & abdominal cavities Groin – Scrotum & Contents including Testes. Females donot suffer grievous injury when hit on their groin. But when hit on the breasts, the result is severe pain.

Level – The Height of the body at which the attack is launched. Angle – The Angle of the two fighter’s bodies/ Chests Range – The distance between the two bodies at which the fight occurs. State – The state of rigidity/ flexibility of the fighter’s body.

Mountain Level – Boxing Combination Attack launched from Above opponent’s head at his head. Standard Level – Boxing Combination Attack launched at the opponent’s Head.

Bison Level – Boxing Combination Attack launched at opponent’s Chest. Diamond Level – Boxing Combination Attack launched at opponent’s Abdomen. Rat Level – Boxing Combination Attack launched at opponent’s Groin in Crouched Stance.

Valley Level – Attack launched at opponent’s Head when he is attacking with crouched stance. Here opponent’s head may be at the level of your thighs.

All Below Angles are with ref to matched Stance Angle Eleven – Opponent & You stand face to face, Your Chest facing Opponent’s Chest. Angle Line – Opponent & You standing facing Side to Side. This Angle is reached when you move from Angle Eleven to Outside. Angle Tee – Your Chest facing Opponent’s Side Angle Rear – Your Chest facing Opponent’s Back. Extreme Eleven – When you move from Angle Eleven to the INSIDE, towards opponent’s Chest, you are said to be in Extreme Eleven or Inside

Outer Circle Range – When the distance between you and the opponent is about 2 metres, when neither you nor your opponent can reach each other with an attack . Kicking Range – When the distance between you and the opponent permits only exchange of kicks

Punching Range – the range refers to the distance at which you and your opponent exchange punches. It is a distance closer than kick range but further than the knee elbow range. Knee – Elbow Range – the range refers to the distance at which you and your opponent exchange elbows and knee techniques .It is a distance closer than the punching range but farther than the grappling range.

Grappling Range – the range refers to a very close distance where the two bodies are in close approximation. At this range you & your opponent exchange locks, throws & grabs . Groundwork Range – the range refers to fighting on the ground.

Ice State / Solid – the state refers to a deep, rigid and wide stance Steam State / Gas- the state refers to a freely mobile, prancing and narrow stance. Water State / Liquid- the in between state, with a springy & semi rigid stance

Tap Tap Range /Static Range – This is essentially a static outfighting position using Kicks and Punches. Rush Range / Advance Forward Range – This is Rushing in range charging at the opponent with Boxing combinations followed by Knee- Elbow techniques

Defensive Range / Retreat Back Range – This is retreating backward range, for purposes of Defending & Counter Attack.

Situational Fighting – Defensive Responses to various Street Grabs like Collar grab, Bear hug & Leg pick up. Mob Fighting- The techniques and strategies used to fight & survive a mob situation.

Lining up the Mob- strategy of fighting against a mob whereby the members of the mob are lined up on one side and no longer around you. Edged Weapon Threat- Defense to an opponent attacking you with a blade weapon

Firearm Threat- Defense used to an opponent threatening you with a firearm. Arc of Thrust –the arc across which the edged weapon is swung in attack.

Line of Fire –the line traced by the bullet from the firearm barrel to the expected target. This is also the line joining the aiming eye, foresight & hindsight. Claps- series of attacks with the open hand used on vital areas of the opponent

Clap Exits – A series of Claps used to escape from a single/many opponents grabbing your body in grappling range.